/*
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_

#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000

#include "OutdoorPvP.h"
#include "Policies/Singleton.h"

class Player;
class GameObject;
class Creature;
struct GossipOption;

// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
public:
    // ctor
    OutdoorPvPMgr();
    // dtor
    ~OutdoorPvPMgr();

    // create outdoor pvp events
    void InitOutdoorPvP();
    // called when a player enters an outdoor pvp area
    void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
    // called when player leaves an outdoor pvp area
    void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
    // return assigned outdoor pvp
    OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
    // handle custom (non-exist in dbc) spell if registered
    bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
    // handle custom go if registered
    bool HandleOpenGo(Player * plr, uint64 guid);

    void AddZone(uint32 zoneid, OutdoorPvP * handle);

    void Update(uint32 diff);

    bool HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c);

    void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);

    bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);

    void HandleDropFlag(Player * plr, uint32 spellId);

    typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
    typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
private:
    // contains all initiated outdoor pvp events
    // used when initing / cleaning up
    OutdoorPvPSet  m_OutdoorPvPSet;
    // maps the zone ids to an outdoor pvp event
    // used in player event handling
    OutdoorPvPMap   m_OutdoorPvPMap;
    // update interval
    float m_UpdateTimer;
};

#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()

#endif /*OUTDOOR_PVP_MGR_H_*/

